In Banjo-Kazooie Grunty's Revenge, the talking sounds/voices for the characters was just completely aggravating to listen to, and sounded like nails being scraped down like a chalkboard.The Stewards' "HALT" gets REALLY annoying if you play the video game version of WALLE long enough.suffice it to say that this minigame is likely the main reason Dazzling Addar hates beavers. Beavers in Beaver Bother, where you have to herd 12 or 15 into a hole before a minute is up, you can only move them by scaring them, the hole seems to have strange invisible walls in spots so the beaver might not fall in even if it's at the edge and walking towards it, and there are 4 in the minigame at any given time. Beavers chirping in the actual world or the single arena that has them? Not too bad, especially since they're easily dispatched.The Big Bug Bash! minigame has a fly that laughs when you miss it.In Donkey Kong 64, the beetle's laugh when it beats you in a race easily falls under this.The sound isn't terrible, but it's repetitive and it doesn't help to know what its presence means. Wii, the Super Guide block makes a sound much like someone incessantly ringing a doorbell once you "earn" it. It's toned down because the sound byte has become iconic to portray cartoonish or humorous deaths outside the series. Super Mario Bros., Mostly toned down, but every time you die, you get accompanied with the iconic "Prrupt!" sound byte.The sound it makes when it bounces high enough to shatter on the next hit is designed to make you cringe. In Within a Deep Forest, the glass ball is immune to lasers and spikes, but shatters if it hits a surface too fast.Running into The Grim Reaper in Kid Icarus causes an extremely short and high-pitched tune to play on loop.When you die in Earthworm Jim HD, Jim will usually make a bizarre sound that bares no resemblance to his usual voice at all.
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